Closed nyfarmboy07 closed 6 years ago
Yes, we have not had the time yet to write that manual.
There are others that have succeeded: you might be able to ask on the forums. There are also a couple of issues on this GitHub with more information.
On 24 Feb 2018, at 02:38, nyfarmboy07 notifications@github.com wrote:
I have attempted to create a GEO mod to add additional fruits, but I have been unsuccessful. No where in the manual can I find anything about additional crops except that they will default to using the barley crop growth table.
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In your xml file you should have copied the original growth.xml.
Two important sections that need to be considered first.
<defaultFruits>
<defaultFruit fruitName="barley" maxSprayGrowthState="4"/>
<defaultFruit fruitName="wheat" maxSprayGrowthState="4"/>
<defaultFruit fruitName="rape" maxSprayGrowthState="4"/>
<defaultFruit fruitName="maize" maxSprayGrowthState="4"/>
<defaultFruit fruitName="soybean" maxSprayGrowthState="4"/>
<defaultFruit fruitName="sunflower" maxSprayGrowthState="4"/>
<defaultFruit fruitName="potato" maxSprayGrowthState="4"/>
<defaultFruit fruitName="sugarBeet" maxSprayGrowthState="4"/>
<defaultFruit fruitName="poplar" maxSprayGrowthState="4"/>
<defaultFruit fruitName="grass" maxSprayGrowthState="4"/>
<defaultFruit fruitName="oilseedRadish" />
<defaultFruit fruitName="dryGrass" />
<defaultFruit fruitName="sugarCane" />
</defaultFruits>
and at the bottom
<germination>
<fruit fruitName="barley" germinateTemp="5" />
<fruit fruitName="wheat" germinateTemp="5" />
<fruit fruitName="rape" germinateTemp="5" />
<fruit fruitName="maize" germinateTemp="10" />
<fruit fruitName="soybean" germinateTemp="10" />
<fruit fruitName="sunflower" germinateTemp="7" />
<fruit fruitName="potato" germinateTemp="5" />
<fruit fruitName="sugarBeet" germinateTemp="5" />
<fruit fruitName="grass" germinateTemp="3" />
<fruit fruitName="oilseedRadish" germinateTemp="7" />
<fruit fruitName="poplar" germinateTemp="5" />
<fruit fruitName="sugarCane" germinateTemp="12" />
</germination>
You need to add your fruit in the top section by creating a new line like
In the bottom section you also need to add a new line and input the correct germination temperature for it, like this
Then you need to model the fruit's growth and put in the appropriate commands for each growth state in the
It's important to consider how the fruit has been added, how many states it has and what are the min and max harvestable states in order to model the growth properly. Each
I have attempted to create a GEO mod to add additional fruits, but I have been unsuccessful. No where in the manual can I find anything about additional crops except that they will default to using the barley crop growth table.