Open RealityMachina opened 6 years ago
Added weaponless check for roll in v0.4.1
In addition to previously mentioned stuff, also thinking of:
Don't suppose it's possible to force the unit to fall onto its back, as if destroyed/knocked down, once the pilot ejects?
Having an abandoned unit just standing around, yet unable to interact with is kinda immersion breaking.
It uses the same mechanics as normal ejections do: sometimes the idle animation for a mech whose pilot has ejected doesn't play, though I'll need to do testing with the normal ejection system to see if it's a bug on my end or with how the game handles animation transitions.
Add minimum armour damage check if no structure damage was done in an attack, to avoid rolling for panic on something that just scratched the paint.
Will probably bump mod to a 1.0 release since it seems pretty stable now.
Currently thoughts are around:
Having a mech be weaponless cause a mech to roll for ejection every time they're hitDone.