Realm667 / Re-Releases

Overhauls of famous Realm667 projects
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[TCotD2] Game design feedback dump as of the latest round of testing from Nash and Boondorl #164

Open nashmuhandes opened 1 year ago

nashmuhandes commented 1 year ago

Nash

Boondorl

Navigation

Coop

Gameplay

Tormentor667 commented 1 year ago

Added checkboxes to the list, I wonder what is a "must have to be done" and what is just "nice to have" or even "unnecessary".

Blue-Shadow commented 11 months ago

if implementing the above; move the werewolf enemy into the reading room's center (after picking up translation book)

Could that monster be moved there regardless? I feel it'd be better than just a bunch of zombies.

Tormentor667 commented 11 months ago

I'd at least also keep it in the woods appearing as soon as you wander back from your church quest.

nashmuhandes commented 11 months ago

if implementing the above; move the werewolf enemy into the reading room's center (after picking up translation book)

Could that monster be moved there regardless? I feel it'd be better than just a bunch of zombies.

I replaced the butcher with the werewolf in https://github.com/Realm667/Re-Releases/commit/4af9fa3718f2c5d8bb7251d5ad27a6149ccb3c22 but I haven't actually playtested it yet. Let me know if fighting that thing in that cramped room is viable or not :)

nashmuhandes commented 11 months ago

I'm removing the milestone tag as not 100% of this list can be addressed for the release (which is happening in 4 days BTW). This thread shall remain more of as a to-do for future patches