Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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Tree blocking shot #1338

Closed x3003 closed 2 weeks ago

x3003 commented 1 year ago

In c3m1_a, this tree is blocking the shot.

Screenshot_Doom_20230730_120547

Username-N00b-is-not-available commented 1 year ago

The tree variants are AFAIK chosen randomly, not sure how many hundreds of places on maps we can find where bullets can be blocked by thin air... @Talon1024, what do you think, will anything major break on the maps if I make the bullets not collide with 3D model trees at all?

Talon1024 commented 1 year ago

One level that immediately comes to mind is C2M3. The snipers at Giftmacher's house are very dangerous because they can hit you from a kilometer away. Allowing their bullets to pass through trees would make them even more dangerous, and you would be unable to see where the bullets are coming from.

x3003 commented 1 year ago

This one is blocking the shot too. These trees seems to have a lot of 'empty space' around them. Maybe shave away some of it ?!

Screenshot_Doom_20230902_130357

Tormentor667 commented 6 months ago

I agree, shaving them would be a good idea already, but not too much - as @Talon1024 has already said, we need to ensure that the enemy snipers don't get a big advantage by that change.

x3003 commented 6 months ago

Maybe remove this tree. It block a lot of the shots. The distance between the 2 crosshairs is about the width of block.

Screenshot_Doom_20240412_160712

Screenshot_Doom_20240412_160721

hawkwind3 commented 2 weeks ago

Fixed issues in screenshots.