Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
http://boa.realm667.com
255 stars 26 forks source link

Floor not level #1386

Closed x3003 closed 5 months ago

x3003 commented 5 months ago

With the latest git version, in c1m2, this piece of floor isn't level anymore:

Screenshot_Doom_20240419_165822

But this piece is fine:

Screenshot_Doom_20240419_170201

hawkwind3 commented 5 months ago

I've found the cause to this one. Control sectors 230 and 232 now have the wrong ceiling/floor heights, causing the sidedef texture on those control sectors to be rendered. Compare those sectors to 3.1 public. Sector 230 should have a floor/ceiling height of 176 and even sector 232 should have had a floor/ceiling height of 347. I will update C1m2.zip issue #1384 soon

x3003 commented 5 months ago

Looks like it got broken on a commit @ 17/04/24, which also broke the doors. See https://github.com/Realm667/WolfenDoom/issues/1385

hawkwind3 commented 5 months ago

https://github.com/Realm667/WolfenDoom/files/15047761/C1M2.zip

Floor fixed. I had to revert the 3d control sectors to the ones in 3.1

Tormentor667 commented 5 months ago

Thank you!