Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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bush too big #1401

Open x3003 opened 5 months ago

x3003 commented 5 months ago

Some of the bushes seems a little bigger than usual, but this one is waaay too big

Screenshot_Doom_20240427_111201

Screenshot_Doom_20240427_111149

hawkwind3 commented 5 months ago

I went to those coordinates and did not get that problem. Reminds me though of some time ago fighting a giant desert german soldier.

x3003 commented 5 months ago

Reminds me though of some time ago fighting a giant desert german soldier.

That is normal in c1m6.

Tormentor667 commented 5 months ago

I went to those coordinates and did not get that problem. Reminds me though of some time ago fighting a giant desert german soldier.

It’s not a bug, it’s a feature ;)

x3003 commented 5 months ago

This one also grows too fast.

Screenshot_Doom_20240428_002016

while the others seems fine

Screenshot_Doom_20240428_002012

Tormentor667 commented 5 months ago

This is strange… is there a randomizer in the code?

Ozymandias81 commented 1 month ago

This might be related to occasional code changes to GZDoom devbuilds. Please test and confirm again, size randomizers have proper values set.