Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
http://boa.realm667.com
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Tank fired shell issue #1410

Closed hawkwind3 closed 4 months ago

hawkwind3 commented 5 months ago

I've only now noticed that the tank cannon shell fires out in a small arc. For example, use the panzer in e3m5_a. With the crosshair on, notice that the fired shell dips lower than the crosshair. Compare with using the panzerfaust, it fires straight like a rocket, and seemingly faster. I have not compared with the sherman.

x3003 commented 5 months ago

Yeh, nice eh ?! You can get some nice 'curveballs' out of it. Personally I like the effect.

hawkwind3 commented 5 months ago

I personally don't like it. The tank cannon behaves like a glorified grenade launcher, not the way a tank cannon should.

x3003 commented 5 months ago

When you really wanna fire on things far away, like on the end of the street, a straight line is not what you want because there's stuff in the way.

AFADoomer commented 5 months ago

Added the 'boa_noprojectilegravity' CVar in 2331d71566208c3678d5ddf310c5d5b70da4fdc0 to allow players/servers to disable gravity effects on bullet tracers and rockets.

Tormentor667 commented 5 months ago

Does it make sense to add an option too?

AFADoomer commented 5 months ago

Probably, yes...

hawkwind3 commented 4 months ago

Great Job ! Works like a charm. :) . Question ... Do the enemy tanks fire straight or in an arc ?