Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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C3M0_A - possible day/night cycle bug #1417

Closed hawkwind3 closed 1 month ago

hawkwind3 commented 1 month ago

Please see screenshot. On level start, clip to the mansion. Note the different light levels on the walls. Does the rest of the mission in this map stay on nighttime ? If so, should not be a bug.

day_night_sky

x3003 commented 1 month ago

I think it stays night, because you must repair the 3 boxes and then the 'street'lights go on.

AFADoomer commented 1 month ago

Those have been a problem for a long time, but aren't really visible.

The day/night cycle isn't actually free-running. It sets to specific times as you make progress through the map, and the sun/moon move to catch up to the set time. If you warp or clip to a specific spot, you are skipping those triggers.

Normally, by the time you've made it to this spot, the map has had time to shift to nighttime (getting red key, getting shovel, breaking lock, etc.).