Closed hawkwind3 closed 3 months ago
Yes, it now looks like day, instead of night.
Edit: it got broken somewhere between mid feb and mid apr. Edit2: the problem probably comes from: https://github.com/Realm667/WolfenDoom/commit/9837b8254d493b690eb5665b9d13c07b240c75da
Could be.
Yes, because I'm sure the change in the engine that necessitated that fix has nothing to do with this... 🙄
So what to do ? Can it be fixed ? Just looks odd seeing searchlights in daytime.
I uncommented the old code and removed the new code in skyboxview and ran an older version of gzdoom. It is the fix that makes the sky not rendered. Seems there's a catch 22 now.
Of course the old code works in an old version of GZDoom. A change that was made in the engine is what broke things in the first place.
My hacky fix apparently doesn't fully restore the original behavior.
I currently have zero motivation to deal with any of this.
My hacky fix apparently doesn't fully restore the original behavior.
No, but my point is that in order to fix a little bug that was there (in gzdoom) for many [?] years and most didn't care about, there's now a situation that possibly breaks a lot of wads. And yours is one of them, unfortunately.
Fixed.
As described on the tin. Just F_SKY1 is rendered. This one goes back to at least GZDoom 4.10. Screenies attached. The good one, bottom, is from BOA 3.1.