Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
http://boa.realm667.com
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Tiny feedback message. #1433

Open r3538987 opened 1 month ago

r3538987 commented 1 month ago

Hello, Back then in 2023 when played GitHub version, after completion, noted few points that caught my attention. So adding these here, so maybe someone give an comment. 1) Certain switches (Catacombs) are really quite hard to find especially ones which you see for first time. Distinguishing them from rest stuff can be hard sometimes. 2) Turret guys, their hitboxes are quite challenging, because in one stance they look away, in other - they look at you and shoot. Distance between two is noticeable. You peak from cornet, aim for enemy that looks to side, but he quickly turns, and now you look not on enemy. 3) Does game explains why radios has these arrows on top of then and why you have to destroy these? collectables/achievement?

hawkwind3 commented 1 month ago

A LOT has changed since you last played. I suggest you play the latest github version.

  1. I don't think this will be changed. Consider it a challenge for your eyes.
  2. Hitboxes do not turn, even when the character does.
  3. No explanation if I recall. Just an interactive feature in the game. Destroy or no, your choice.
r3538987 commented 1 month ago
  1. But won't it be good level design, to somehow lead player and show him how switch looks for first time. Maybe lay some coin near it, so player notices.
  2. Does this mean that if turret guy looks to side, and player shoots his head, it wont register, because actual hitbox is behind turret?
  3. Interesting, thought I just skipped some hint about these.
x3003 commented 1 month ago

1) There is the element of exploring and finding stuff out. You can't expect to give the player hints all the time. 2) Some hitboxes already have been reduced. Just find out if 'yours' is one of them. 3) Yes, some ppl wanna destroy stuff constantly. Give them some exrtra stuff to destroy. ( -_・) ︻デ═一 ▸

r3538987 commented 1 month ago

About hitboxes, tried build after commit 72e04c6. https://webmshare.com/play/AZxdP Shooting turret guy in head doesn't damage him, this is pretty as it was year ago. So caught my attention.

x3003 commented 1 month ago

Turret guys mostly need 2 shots, I believe.

r3538987 commented 1 month ago

Turret guys mostly need 2 shots, I believe.

Only if shots land into target, and not go through like shown in video.