Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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enemies not activated #1461

Open x3003 opened 4 days ago

x3003 commented 4 days ago

In c2m6_a, these enemies are not activated until they see you in a direct line. Normally they would see you through the glass and get activated

Screenshot_Doom_20240915_004158 Screenshot_Doom_20240915_004256

hawkwind3 commented 4 days ago

Not a bug. Lines 12134, 12131,12132 and 12133, which are near the "glass", are flagged "block everything", which included line-of-sight. Same with BoA 3.1.

x3003 commented 4 days ago

Strange, they always came for me when walking up the stairs,,,

hawkwind3 commented 3 days ago

You are correct in saying that there is now a difference. My apologies. And ignore what i stated about those 4 lines. It has nothing to do with it. With BoA 3.1, all the enemies around the shark tank are alerted if you fire your weapon at the bottom of the stairs. They are not in BoA 3.2 beta. I'm going to hazard a guess though, in saying that BoA3.1 is incorrect, because all those stairs are flagged "block sound" in both 3.1 and 3.2. I'm no expert, so reopened for further comment by anyone.