Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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ufo rings gone #1465

Open x3003 opened 1 week ago

x3003 commented 1 week ago

In c2m5_b, when you launch the ufo, the green rings are almost completely gone

Screenshot_Doom_20240920_162742

as it should looks something like this:

boa_rings

hawkwind3 commented 1 week ago

Confirmed. Not a map issue since I compared the BoA3.1 map with the current BOA 3.2 GZDooM 4.13 pre.

hawkwind3 commented 1 week ago

I've done some more testing on this. I've found the cause. It is in the .ini file. [BoA.LocalServerInfo.Mod] // boa_culling=false. Now this setting works great for the trees etc, but not for rain and the issue with the saucer. Problem is, at least for me, is that when I set to true i.e - boa_culling=true, the saucer problem is gone, the rain is back, but the game runs like treacle. :(

Tormentor667 commented 6 days ago

So what do we need to change here in general?

hawkwind3 commented 6 days ago

That's the question. One for the coders/programmers ...

BTW this can be also tested in TEST_LDR.wad With boa_culling set to true, warp to 2294, 474 and face the saucer. Walk towards it, the amount of "green dots" will increase.

Tormentor667 commented 5 days ago

Summoning @Talon1024 @AFADoomer @Username-N00b-is-not-available , maybe they can solve this issue somehow