Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
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Possible sandbox mode? #447

Closed ghost closed 3 years ago

ghost commented 3 years ago

I know that sounds odd. But like if you could spawn more jerry yourself to shoot it would be fun as heck. I wouldn't mind if there was a console code spawner for enemies. Also not a issue but a question, what is the song that plays on the Paris level?

Talon1024 commented 3 years ago

GZDoom has a built-in summon console command, which you can use to spawn any kind of actor in the game. These are some of the enemies you can spawn:

Guard
MP40Guard
RifleGuard
Officer
SSGuard
SSMP40Guard
SSOfficer
WGuard
WMP40Guard
WOfficer
WRifleGuard
Sniper
WSniper
Username-N00b-is-not-available commented 3 years ago

Talon1024 beat me to it :-) @Wolfenburger You can do it with stock GZDoom commands, try summon wguard or summon sstank3. This is of course considered as cheat. There is no comprehensive list of classes, but you can use logfile actors.txt; dumpactors; logfile (I don't remember exactly, maybe you'll have to add + signs before the logfiles), and GZDoom will fill the file with information on actors (it will be created in the GZDoom directory). There are lots of technical actors, but usually you'll be able to find out which ones correspond to enemies by their names.

As for the music, the main one? image https://www.youtube.com/watch?v=c9GtTT-tmh4

ghost commented 3 years ago

Talon1024 beat me to it :-) @Wolfenburger You can do it with stock GZDoom commands, try summon wguard or summon sstank3. This is of course considered as cheat. There is no comprehensive list of classes, but you can use logfile actors.txt; dumpactors; logfile (I don't remember exactly, maybe you'll have to add + signs before the logfiles), and GZDoom will fill the file with information on actors (it will be created in the GZDoom directory). There are lots of technical actors, but usually you'll be able to find out which ones correspond to enemies by their names.

As for the music, the main one? image https://www.youtube.com/watch?v=c9GtTT-tmh4

The music for the Paris level sounds like a MoH soundtrack but idk where or which.

GZDoom has a built-in summon console command, which you can use to spawn any kind of actor in the game. These are some of the enemies you can spawn:

Guard
MP40Guard
RifleGuard
Officer
SSGuard
SSMP40Guard
SSOfficer
WGuard
WMP40Guard
WOfficer
WRifleGuard
Sniper
WSniper

So what to I type into the console? Summon?

Talon1024 commented 3 years ago

So what to I type into the console? Summon?

Type in summon, and then one of the enemies' names, and then press enter to "summon" the enemy. For example: summon guard, summon officer, summon ssmp40guard, summon ssguard, summon wsniper, etc.

On a related note, this is one of the reasons I consider GZDoom to be like Garry's Mod for the Id Tech 1 engine. Another reason is that it's so easy to mod once you learn DECORATE and ZScript.

ghost commented 3 years ago

So what to I type into the console? Summon?

Type in summon, and then one of the enemies' names, and then press enter to "summon" the enemy. For example: summon guard, summon officer, summon ssmp40guard, summon ssguard, summon wsniper, etc.

On a related note, this is one of the reasons I consider GZDoom to be like Garry's Mod for the Id Tech 1 engine. Another reason is that it's so easy to mod once you learn DECORATE and ZScript.

Excellent help! Thank you! One question? I'm going to assume I'll have to hunt for specific enemies to spawn in the list

Talon1024 commented 3 years ago

Well, that list was just a meager sample of what's available. We also have a naming convention for actor classes: Wehrmacht soldiers have the "W" prefix, SS soldiers have the "SS" prefix, and Afrika Korps soldiers (generally) don't have a prefix. If you really want, you can look in the DECORATE files for what actors you'd like to spawn.