Closed Tormentor667 closed 3 years ago
"2nd death frame of Mission Pack Ghost sprite is way too blurry and definitely can see it's been photoshopped". It was not, it's my manual work for "WolfTC for Doomsday" originally, yes it's an old work of mine, but it's manual. And I don't use photoshop at all.
Do you think you can improve that?
First I want to say - I admire CaptainJ spritework for many years now, he also always supported me and my work which I greatly appreciate. I have no issues with him personally, and sure not as a spriter, consider him a good pal for many years now.
BUT. I have to ask CaptainJ (with full respect to him and again - admiration for his work and his ever support of my spriting, as a pal to a pal) - why did he woke up just now, after I made 5 years of work for this, after mod's release, to replace my work (by his undoubtedly superior work, no question there)? He followed mod's development for years, yet it didn't come to mind he can make better art for it than myself?
It's not the person (love and respect the guy), it's not the work (which is great and superior), but the timing. The timing annoys and frustrates me to be honest. With all do respect (and there is much respect).
I also already made the alternate nazi foods and had effort doing it just recently, which he overwrites by his work. Which even is not superior in this particular case.
I think we managed to solve the discussion. I updated the ZIP with the remaining things we can and will add now.
Indeed this issue was solved and I want to thank CaptainJ for his ever great spritework
I would have prefer to add them by myself, but I'll recheck the whole work and see what needs to be done. Please leave it to me now.
Sorry, I just wanted to support you with this stuff a bit :(
No worries, it's just the way I work... Gonna check now the added stuff.
Unrelated to Captain J's work, but about new sprites. Solid_Beard announced on ZDoom forums that he intends to draw sprite variations for some of the soldiers for a mod/addon.
I think it would be technically possible to add them to baseline BoA (if they fit), and in a much easier and cleaner way than DECORATE monster randomizer mods do — just like it was done in this class (see the Variants state and PostBeginPlay
override): https://github.com/Realm667/WolfenDoom/blob/55b6cf7ce458d9dc6e0b7ed25b80d30de41cf134/scripts/actors/enemies/zombies.zs#L1
What does the team think of this? Note that we already have 14k sprites (around half of all the files currently present in BoA), so maybe a little restructurization of the subfolders could be in order.
I like that actually, brings some more variety to the mod and if it is doable, I am all in :)
Added all sprites, 126 brightmaps still needs to be included and I already have an idea for the new boss. I just need the name though, any suggestions? Attacks will be bullets, mortars and zyklon mortars, that's why I also added zyklon colored variants for shoulder attacks
Captain J's machinegun turret only seems to shoot its center barrel ingame, are all others decorative?
I think that's just a nitpick
Sometimes one'd think the whole life is one big nitpick... No, seriously, what are these barrels for if they do not shoot at all? :-D --N00b
Well, if you or @Ozymandias81 are willed to change that, I am definitely okay with it. By the way, other than that, is this issue closed?
@Tormentor667 No, not closed yet, @Ozymandias81 wanted to add brightmaps. A bit later I'll see what could be done with the MGTurret.
OK, well, maybe adding another 60 sprites for these barrels is not worth the hassle. Then we also have the manned turrets with this effect... --N00b
I'll see if I can correct myself those sprites, if necessary, because I need them done in order to work then for bmaps after.
[EDIT] - Better stitch to what we have since it will also look retroish and similar to several WolfenDoom old turret sprites, so in case someone will ask we'll reply "it is a matter of style".
@Ozymandias81 are we done here?
With these yes :)
Today I got a pm from Captain J (at ZDoom.org) who sent me a set of sprite improvements, some of them fixes issues with existing sprites, some of them improve what we have and some of them are hd replacements.
I checked the whole set and I have to say it's very solid and good looking work. I think that stuff should be implemented for our 3.1 release. What do you guys think?
Complete ZIP file (updated with instructions, approved by @DoomJedi, already some stuff added by me) CaptainJ-Sprites.zip
Remaining Spritesheets, could you take care of these @Ozymandias81 ? RemainingSpritesheets.zip
Text info from Captain J: