Realm667 / WolfenDoom

"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
http://boa.realm667.com
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Sprite improvements from Captain J #753

Closed Tormentor667 closed 3 years ago

Tormentor667 commented 3 years ago

Today I got a pm from Captain J (at ZDoom.org) who sent me a set of sprite improvements, some of them fixes issues with existing sprites, some of them improve what we have and some of them are hd replacements.

I checked the whole set and I have to say it's very solid and good looking work. I think that stuff should be implemented for our 3.1 release. What do you guys think?

Complete ZIP file (updated with instructions, approved by @DoomJedi, already some stuff added by me) CaptainJ-Sprites.zip

Remaining Spritesheets, could you take care of these @Ozymandias81 ? RemainingSpritesheets.zip

Text info from Captain J:

Graphics: BARLC0 and HDFakeItemBarrels- Explosive containers are now bigger. (Taken from Jaguar version of Wolf3D by ID Software and Blood by Monolith)

HDBurningBarrel - Burning Barrels is now bigger and retrospective. (Existing Burning Barrel sprites Mixed with Jaguar version of Wolf3D by ID Software)

SKLTA0 and SKLTB0 - Dry bone piles are now bigger and various. (Taken from Might and Magic VI: The Mandate of Heaven by New World Computing)

NewPhotonLauncher - Replacement sprite for Astrostein level's Photon Launcher. It's shoulder-mounted, not handle-handled! (Edited the sprite from Doom version of Astrostein by Laz Rojas)

HDAstroGrenade, HDAstroArmorShard, HDAstroTurret, HDAstroCan, HDPhotonAmmo and HDTeslaArmor - Astrostein sprites are now bigger and extra-retrospective. (Edited the sprite from Jaguar version of Astrostein by Laz Rojas)

BONEA0 and GOREA0 - Bloody bones are now bigger. (Taken from HD Wolf3D sprites project by Ringman)

HDKleinNebelwerfer - Klein Nebelwerfer is now bigger. (Existing Nebelwerfer ammo and Chaingun sprite Mixed with some sprites from Necrodome by Raven Software)

HDTeslaCannon - Tesla Cannon is now bigger. (Existing Tesla Cannon sprite Mixed with M60 from Powerslave by Lobotomy Software)

UbersoldatenWithBetterHands - Ubersoldat variations with actual visible and normal looking arms. HDAlphaMutants - Found some big mutants and they rehashed the existing small ones' sprites. So i've decided to make them unique. Tried not to make them similar to Ubermutant. GermanSoftDrinks, HDFlameCanister, mmmpretzels and ThisShouldReplaceTaco - Historically accurate food pickups. Tacos and Hamburgers were just too much hilarious. HDFlameCanister, HDFlakJacket, HDScubaGear, HDCandleStand, HDTeslaAmmo - Certain items are now bigger. HDBatDeath - Bats' death animations are now in HD. HDLoper and HDMiniSub - Certain enemies are now bigger. VariousDogFood - I will be honest here, i think every single dog food pickup sprites should be the same, or just keep the key design(bones). Also they're bigger now. UBMUJ0 - Ubermutant's 2nd death frame improved. His face looked kinda like a baby. HDGunTurret and CrouchedKrautsRotations - Stationary enemies now have all 8 rotations. You can recolor the rest of variations, i hope. EliteUberWithGasMask - Elite Ubersoldat with extra detail and weaponry. I honestly hated my version especially the helmet part. It was too silly. ExtraPerspectiveBaggages - Never liked them bags floating up in the air. ExtraRetrospectiveNemesis - Nemesis with perspective, and retrospective improvement. Tried to make him fit up to 128x128 limitation and it kinda worked! NUKGA0 - A proper floating rotten body. HailShitler - Ain't that a fitting form for the fearless leader? (Edited some sprites from your project)

Some issues i've found:

  • 2nd, 8th rotation of Gestapo and every single Scientist variation have severely bent neck.
  • 2nd death frame of Mission Pack Ghost sprite is way too blurry and definitely can see it's been photoshopped.
DoomJedi commented 3 years ago

"2nd death frame of Mission Pack Ghost sprite is way too blurry and definitely can see it's been photoshopped". It was not, it's my manual work for "WolfTC for Doomsday" originally, yes it's an old work of mine, but it's manual. And I don't use photoshop at all.

Tormentor667 commented 3 years ago

Do you think you can improve that?

DoomJedi commented 3 years ago

First I want to say - I admire CaptainJ spritework for many years now, he also always supported me and my work which I greatly appreciate. I have no issues with him personally, and sure not as a spriter, consider him a good pal for many years now.

BUT. I have to ask CaptainJ (with full respect to him and again - admiration for his work and his ever support of my spriting, as a pal to a pal) - why did he woke up just now, after I made 5 years of work for this, after mod's release, to replace my work (by his undoubtedly superior work, no question there)? He followed mod's development for years, yet it didn't come to mind he can make better art for it than myself?

It's not the person (love and respect the guy), it's not the work (which is great and superior), but the timing. The timing annoys and frustrates me to be honest. With all do respect (and there is much respect).

I also already made the alternate nazi foods and had effort doing it just recently, which he overwrites by his work. Which even is not superior in this particular case.

Tormentor667 commented 3 years ago

I think we managed to solve the discussion. I updated the ZIP with the remaining things we can and will add now.

DoomJedi commented 3 years ago

Indeed this issue was solved and I want to thank CaptainJ for his ever great spritework

Ozymandias81 commented 3 years ago

I would have prefer to add them by myself, but I'll recheck the whole work and see what needs to be done. Please leave it to me now.

Tormentor667 commented 3 years ago

Sorry, I just wanted to support you with this stuff a bit :(

Ozymandias81 commented 3 years ago

No worries, it's just the way I work... Gonna check now the added stuff.

Username-N00b-is-not-available commented 3 years ago

Unrelated to Captain J's work, but about new sprites. Solid_Beard announced on ZDoom forums that he intends to draw sprite variations for some of the soldiers for a mod/addon. I think it would be technically possible to add them to baseline BoA (if they fit), and in a much easier and cleaner way than DECORATE monster randomizer mods do — just like it was done in this class (see the Variants state and PostBeginPlay override): https://github.com/Realm667/WolfenDoom/blob/55b6cf7ce458d9dc6e0b7ed25b80d30de41cf134/scripts/actors/enemies/zombies.zs#L1 What does the team think of this? Note that we already have 14k sprites (around half of all the files currently present in BoA), so maybe a little restructurization of the subfolders could be in order.

Tormentor667 commented 3 years ago

I like that actually, brings some more variety to the mod and if it is doable, I am all in :)

Ozymandias81 commented 3 years ago

Added all sprites, 126 brightmaps still needs to be included and I already have an idea for the new boss. I just need the name though, any suggestions? Attacks will be bullets, mortars and zyklon mortars, that's why I also added zyklon colored variants for shoulder attacks

Username-N00b-is-not-available commented 3 years ago

Captain J's machinegun turret only seems to shoot its center barrel ingame, are all others decorative?

Tormentor667 commented 3 years ago

I think that's just a nitpick

Sometimes one'd think the whole life is one big nitpick... No, seriously, what are these barrels for if they do not shoot at all? :-D --N00b

Tormentor667 commented 3 years ago

Well, if you or @Ozymandias81 are willed to change that, I am definitely okay with it. By the way, other than that, is this issue closed?

Username-N00b-is-not-available commented 3 years ago

@Tormentor667 No, not closed yet, @Ozymandias81 wanted to add brightmaps. A bit later I'll see what could be done with the MGTurret.

OK, well, maybe adding another 60 sprites for these barrels is not worth the hassle. Then we also have the manned turrets with this effect... --N00b

Ozymandias81 commented 3 years ago

I'll see if I can correct myself those sprites, if necessary, because I need them done in order to work then for bmaps after.

[EDIT] - Better stitch to what we have since it will also look retroish and similar to several WolfenDoom old turret sprites, so in case someone will ask we'll reply "it is a matter of style".

Tormentor667 commented 3 years ago

@Ozymandias81 are we done here?

Ozymandias81 commented 3 years ago

With these yes :)