Closed RebelliousKiwi04 closed 1 year ago
Decided against difficulty adjustments in the end, as it became difficult to decide how to implement it, animations are very basic, no movement as it looked better for top down, so only reload and muzzle flash animations exist, and are located on the weapon itself. Decided on having only one enemy type, as made game development easier, and was more practical as enemy count after even a minute could become unbearable
Code Enemies using pre-existing assets, each enemy must contain the following
3 Different enemy types are to be made, grunt, tank, and boss, all with varying traits