Open howisthisman opened 3 years ago
NuclearFarts pointed out that the behavior actually could be related to: onInitialSpawn
which is overriding the gear.
Since the intention is to craft specific encounters- I may do some quick logic that if given an NBT tag with either HandItems or ArmorItems to avoid calling onInitialSpawn.
Mobs with predetermined weapon spawns (ie. skeletons with their bows) will not have that HandItem place overwritten with an item defined in the mob file. Mobs that do not have a predetermined weapon will properly obtain HandItems from Onslaught.
Corresponding Discord message: https://canary.discord.com/channels/620840315498004480/796434642038161428/826959324768894976