RecompiledBirds / RimVali

The RimVali: Far From Avalon code repository.
https://discord.gg/RpCM3RU
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Vanilla Expanded Framework separates avali parts from each other #75

Open Fluxic opened 2 years ago

Fluxic commented 2 years ago

Describe the bug Vanilla Expanded Framework causes body parts like the head, body, tail, ears, etc. to separate from each other when playing animations from Yayo's Animations (ones that rotate the sprite). This does not happen when using Yayo's Animations without VEF. It also causes eyes to not render when facing south regardless of what mods are installed aside from VEF. Disabling VEF fixes these issues. The condition of Yayo's Animations is most likely because it rotates the sprites i.e. I would assume any rotation of the sprite regardless of the source will cause this.

To Reproduce Play with Vanilla Expanded Framework installed. I don't think there's anything that would cause the sprites to rotate without Yayo's Animations so that too.

Expected behavior Avalis don't disassemble.

Screenshots image ezgif-2-74dddce18f

Versions:

Additional context HugsLib log: https://gist.github.com/62e6be555f355e2d723689ed760b1fd4
The errors about the illegal characters for this mod seem to only happen the first time after re-enabling the mod but (edit: not sure now what causes it to error because I'm still pretty sure it was not every time) don't seem to affect anything as far as I can tell. The bug still happens when they don't show up.

RecompiledBirds commented 2 years ago

Heya! The illegal characters stuff is fine, it more or less should be a warning.

Unfortunately, I do not believe it is possible for us to fix the issue's with Yayo's animations at this time, but we have been working on vanilla expanded compatibility in our beta.

Fluxic commented 2 years ago

Alright thanks. Though I do think it is solely because of VEF because without that, it works fine with Yayo's Animations and these issues are still present without Yayo's Animations.