Open itsame-luigi opened 3 months ago
Thanks for the report. I can't reproduce the exact error, but I got a similar one where the controllers do not work. DeoVR seems to be loading both the OpenVR and OpenXR plugins, which I'm guessing is causing a conflict with different versions of openvr_api.dll from DeoVR and this layer. I have an update in the works that coincidentally seems to fix this issue as well.
In the mean time, you'll have to turn off the layer to be able to run DeoVR properly.
Note that DeoVR does not seem to officially support OpenXR when using SteamVR. You can force it by setting "Meta Plugin Compatibility" to On in the OpenXR tab of the SteamVR settings though. It will even enable the passthrough layer, but since it seems to run the Unity Meta plugin, it seems to only work with Metas controllers.
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When "Meta Plugin Compatibility" is set to "On", DeoVR doesn't invoke SteamVR.Initialize()
, so the "Not Initialized" message won't be logged because initialization is never attempted and thus the controllers are never set up.
That is expected, since DeoVR runs with the Meta plugin (which uses OpenXR) instead of the SteamVR plugin. Note that this API layer will not run with the Unity SteamVR plugin, since the plugin uses OpenVR and not OpenXR.
If you want to use the features of this API layer with DeoVR properly, you would have to ask the DeoVR devs to support OpenXR with the SteamVR runtime.
I released an update which should prevent it from interfering with DeoVR when it's running in OpenVR mode, please see if it works for you. https://github.com/Rectus/openxr-steamvr-passthrough/releases/tag/v0.2.8-beta
When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for
openxr-steamvr-passthrough
isn't shown.DeoVR logs the following:
openxr-steamvr-passthrough
logs the following toXR_APILAYER_NOVENDOR_steamvr_passthrough.log
:("Oculus VR Plugin (Unity 2022.3.15f1 (b58023a2b463))" is what appears in SteamVR when DeoVR is launched)