Closed tkwonn closed 2 years ago
Flag抜きで同じ処理を行いたい。
const handleMouseClick = (event) => { if (this.isDragging && this.currPlayerSelectedPieceId !== -1) { let mouseX = event.pageX - canvas.offsetLeft; let mouseY = event.pageY - canvas.offsetTop - 50; let cellWidth = this.boardSettings.cellWidth; let row = Math.floor(mouseY / cellWidth); let col = Math.floor(mouseX / cellWidth); let currPiece = this.currPlayer.remainingPieces[this.currPlayerSelectedPieceId]; let pieceCanBePlaced = false; // check if center piece can be placed if (this.inBounds(row, col) && this.gameBoard[row][col] === 0) { pieceCanBePlaced = true; // check if other piece can be placed for (let i = 0; i < currPiece.length; i++) { let curr_row = row + currPiece[i][0]; let curr_col = col + currPiece[i][1]; // console.log('curr_row: ' + curr_row + ' curr_col: ' + curr_col); if (this.inBounds(curr_row, curr_col) && this.gameBoard[curr_row][curr_col] === 0) { pieceCanBePlaced = true; } else { pieceCanBePlaced = false; break; } } } if (pieceCanBePlaced) { this.gameBoard[row][col] = this.currentPlayerId + 1; for (let i = 0; i < currPiece.length; i++) { let curr_row = row + currPiece[i][0]; let curr_col = col + currPiece[i][1]; this.gameBoard[curr_row][curr_col] = this.currentPlayerId + 1; } this.setCurrentPlayerRemainingPieces({ currentPlayerId: this.currentPlayerId, }); this.setCurrentPlayerSelectedPieceId({ currentPlayerId: this.currentPlayerId, selectedPieceId: -1, }); } console.log(this.gameBoard); } this.drawBoard(context); };
Flag抜きで同じ処理を行いたい。