Closed Bubb13 closed 3 years ago
The crash was caused by a Quickloot regression and is fixed in https://github.com/RedChimera/IWD2EE/commit/d020327d0471d6be85c35d41ff481a1d3554ab25
The threading issue still remains, and is likely related to dialog.
Thread problem with IEex_Extern_OnGameObjectAdded. Maybe a dialog action spawned a creature; does dialog run in the sync state?
Quickloot crashed due to targeting a NULL container, unknown how this didn't get filled.
crash_at_shawford.zip