RedChimera / IWD2EE

This is the most recent semiOverhaul mod, containing most of the rebalancing components and a few other tweaks.
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Elder Brain dialogue #7

Closed semiticgod closed 6 years ago

semiticgod commented 6 years ago

The Elder Brain dialogue needs script commands to make all critters in the area neutral if the player successfully intimidates the brain.

Abdoshanheth needs a dialog that allows the player to intimidate him into neutrality.

semiticgod commented 6 years ago

The Elder Brain is 53ELDERB.cre, with the dialog 53ELDER.d. The area is AR5302. Abdoshanheth is 53ABDOSH, with the dialog 53ABDOSH.DLG (I will edit his dialog at some point and add the .d file to the Google Drive). The intimidate option is at BEGIN 10.

The Elder Brain's allies include:

53ABDOSH 53DESATH 53DEEPTH (should already be neutral) 53DRWITH 53DRFIT2 53DRFITH 53ECKTAR 53FGOLEM 53FOMOTH 53GALOOM 53LIGGEN 53MGOLEM 53MINOTH 53MORHIZ 53OOLAY 53GOLIMH (Enhanced Flesh Golem. I'm not sure I've ever seen this one; I thought the enhanced golem was only found at Imphraili's place) 53ZEPH

If the player speaks to the brain a second time after intimidating it, it goes hostile again. This should also include commands to turn the rest of the place hostile if necessary (excluding the deep gnome thralls, 53DEEPTH). This is at BEGIN 9.

semiticgod commented 6 years ago

I've added an option to intimidate the Elder Brain via Abdoshanheth's dialog. In 53ABDOSH.d, the first response to BEGIN 3 leads to the relevant line in the Elder Brain's dialog. I have already uploaded the file to Github and added a COPY line to the relevant TPA.

Grammarsalad commented 6 years ago

Added SetGlobal("SCAREDYBRAIN","GLOBAL",1) to intimidate option in 53ELDR.D