RedDeadlyCreeper / ArmoredCombatExtended

A custom modification of ACF with additional content
MIT License
22 stars 23 forks source link

[SUGGESTION] Improve backwards compatibility #132

Closed Efealtan0909 closed 1 week ago

Efealtan0909 commented 1 week ago

As the lastest ACE updates broke many dupes, wouldn't it be beneficial for ACE to have options such as ACF.LargeGunsRequireGunners and ACF.LargeEnginesRequireDrivers be disabled by default and be opt-in?

Efealtan0909 commented 1 week ago

The ACF.LargeEnginesRequireDrivers being true by default also has serious problems with small civilian vehicles such as cars and small trucks, you usually cant fit these in without severely enlarging the vehicle or being cheaty and hiding it via setting the alpha of the driver crewseat to 0 and making it invisible. This option doesn't even bring any realism to the table and instead makes it less realistic because in a civilian vehicle you usually dont have another driver that drives said vehicle, you are usually the driver if you are sitting in the driver seat... Since the latest updates this is not the case.

RedDeadlyCreeper commented 1 week ago

The end goal is to make it the standard going forward for combat vehicles. It was done just as much to increase the vital components in a tank as it was to standardize.

Servers with a different use can easily disable it.

Any server owner who doesn’t want it for their server can just enter a single persistent console command and never has to touch it again. Ever. Feel free to reach out to your server owner and ask them to change the command.

That being said, I do plan on allowing a vehicle seat to be linked as one crewmember