I used Michaels pull request as a base and went from there.
added a few google fonts to the project and picked one so all text looks retro now
made game over text bigger
moved constants in the top of the scene manager for lvls and timing transitions to constants file
organized the assets download order in main.js
added html form overlay on canvas when game first starts up (can click button to start game after camera finishes panning down)
fixed the spacing in all files to be consistent
oh, I also renamed the leggy droid class to scattershotdroid a while back not that that's a big change but anyways...
One know glitch: the intro skips the final scene that says the, 'another adventure begins' part. I left Stevens if else structure in the scene manager line 223 commented in the code. It is probably a simple fix I'm just not sure what it is right now.
I used Michaels pull request as a base and went from there.
added a few google fonts to the project and picked one so all text looks retro now
made game over text bigger
moved constants in the top of the scene manager for lvls and timing transitions to constants file
organized the assets download order in main.js
added html form overlay on canvas when game first starts up (can click button to start game after camera finishes panning down)
fixed the spacing in all files to be consistent
oh, I also renamed the leggy droid class to scattershotdroid a while back not that that's a big change but anyways...
One know glitch: the intro skips the final scene that says the, 'another adventure begins' part. I left Stevens if else structure in the scene manager line 223 commented in the code. It is probably a simple fix I'm just not sure what it is right now.