Closed RedMser closed 2 days ago
Due to https://github.com/godotengine/godot/issues/99598 it is impossible to open the native FileDialog in another folder.
Committing the discovery logic autoload to master branch, but this can not be worked on until upstream fix.
Auto-discover the install directory based on some heuristics.
I wrote some old code that did this once, it basically:
First try entering the
addons
folder if it exists, otherwise we could even prompt the user whether they want to create it (and update the gameinfo.gi automatically).