RedMser / godot-fluent-translation

Fluent Translation as Godot extension
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Edit FTL files directly in Godot #8

Open RedMser opened 2 months ago

RedMser commented 2 months ago
RedMser commented 2 months ago

I have started on this, but am unable to figure out why syntax highlighter _get_supported_languages doesn't recognize that it is bound: https://github.com/RedMser/godot-fluent-translation/blob/syntax-highlighter/rust/src/fluent/syntax_highlighter.rs#L20

RedMser commented 2 months ago

Should probably let my branch rest. Syntax highlighting is not nearly as important as being able to open these files in the first place.

Could also implement a custom syntax highlighter, instead of hijacking the system like JSON is doing it.