Closed malomaster closed 1 year ago
Thanks, I'll review the changes as soon as possible.
Since you're doing a lot of modding yourself, I'll try give you some hints about Pull Request. I get they might be scary at the beginning, but once you'll learn the first, everything will feel a lot easier.
My short explanation is:
And then everything will be taken care of from GitHub Here's a quick more detailed guide I find easy enough to understand: https://github.com/firstcontributions/first-contributions
I hope it can be useful! 😉
Thanks, I'll try later, when I'll have more time to study, how GitHub works.
I couldn't find two mods on the mod portal:
The GOR ones, any hint?
It's original mods (without "GOR") I tweaked for myself. I added them for compatibility with my modpack. If you wanted, you can remove them or just ignore — this will not affect the mod's performance in any way. If you wanted, here they are: Mods.zip.
My changes: Advanced-Electric-Revamped-GOR-v16 — changed solar panels and accumulators cost formula: in original formula [(this_tier_multipler / previous_tier_multiplier) + (2 tier - 1)] vanilla accums or solar panels advanced/elite/ultimate accums/panels now have +10%/20%/35% cost in normal mode and +25%/50%/100% in expensive mode (rounded up) instead of (2 tier - 1). I think it's more fair when using this mod with low multiplier values (5 or less). Lindors-GOR-Advanced-Solar changes:
Unfortunately, this method I used in those 2 mods have one drawback: as it turned out, some mods, in particular, "Flat-Solar" are used to calculate the values of the data.raw.recipe.[name].ingredients
table and doesn't check if recipe has separated data.raw.recipe.[name].normal.ingredients
and data.raw.recipe.[name].expensive.ingredients
. And because not all modmakers use GitHub (and "Flat-Solar" creator is one of them), I can't contact him about this issue.
And when I wrote this, I thought about making a setting to solve those compatibility issues. When it checked on (default), accums/panels will use the general table [name].ingredients
instead of separated normal.ingredients
and expensive.ingredients
.
OK, just checking. Released the updated version. I recommend updating it as I also fixed some regex issue
Hi! I made some tweaks and updates for your mod:
If you wanted, you can include them into next patch. Here is the link: solar-productivity_0.3.0.zip (only new and edited files; I'm not used to how "Pull requests" works, so for now for me easier way to add update/patch for someone's mod is just upload zip with modded files).