Open MarkeyMarke opened 3 years ago
I mean, if contributed I wouldn't push against it, but I think I'd be more likely to change the icons to be clearer rather than swapping the order. For example, these are the pathfinder 2e icons:
Would just need an icon for quarter.
@CarlosFdez I think swapping the icons would suffice!
As for an idea on the 'quarter damage' icon: Do you see how there is a gray half for 'half damage'? Perhaps for 'quarter damage' it can be all gray?
you could dig on https://game-icons.net/ for potential alternatives as well.
I still like the completely gray broken heart icon put together with the PF2E icons. I'm not a UX designer, but I think the pattern makes sense:
Based on the CSS PF2E uses I think this would suffice:
Otherwise, I think this makes a fine alternative, as it looks like there's a life bar taken out by roughly a quarter:
Might work. After Tuesday I might have some time to put them in.
My suggestions:
By default, the damage buttons in chat cards are ordered in the following way:
Though I can see why some users would want to have full damage as the first button (it is the most frequently used button), my players and I find it hard to remember which button is for half/quarter/double damage. Semantically, we would find it easier to remember the damage buttons in this order:
This would help us out, but every table is different! Perhaps an option to configure the order of the buttons would keep everyone happy?