RedReign / FoundryVTT-BetterRolls5e

A module for modifying certain sheet functions on Foundry VTT Character sheets for D&D 5th Edition.
GNU General Public License v3.0
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added two new ways for calculating critical damage #341

Closed igoramaral closed 1 year ago

igoramaral commented 3 years ago

Hey guys, I decided to implement my suggestion on this issue. I've added two new ways of rolling critical damage:

Those are two house rules that I know that are pretty common in D&D (the first one is used by Matthew Mercer in Critical Role, which is pretty popular) so I guess they'll be good additions to the module.

I've also translated these new choices to pt-BR since I'm Brazilian, so I hope that's not an issue. Can't help about the other languages though.

Feel free to suggest any edits or modifications!

CarlosFdez commented 3 years ago

Before I dig into it, how well does it handle the Use Crit Damage? dialog, specifically clicking "No"? Does applying damage via the button have issues?

SwordofSpirit commented 2 years ago

Is this something that is going to be implemented in the system? Because I could really use it. I just want it to double the total damage, and I can set it to do that in the 5e system, but Better Rolls overrides and removes that option.

Arderos commented 2 years ago

+1, we use the "double what has been rolled on the dice" rule and would like to see it implemented