Redi2Go / PhotonicEngine

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Bad compatibility #3

Closed frosthuuund closed 3 weeks ago

frosthuuund commented 1 month ago

Black terrain. Broken render at multiple things. Water looks like pixel mesh. Mod render fake terrain from previous world if you change render distance and leave to a new world.

Redi2Go commented 1 month ago

Please provide more information: Hardware used, OS, Driver version, Mod version, Minecraft version, Resourcepack used, Screenshots.

frosthuuund commented 1 month ago

4090, win11, 551.86, bugfix version, 1.20.6, vanilla texture pack, custom awesome skybox image

frosthuuund commented 1 month ago

image

frosthuuund commented 4 weeks ago

flickering mobs (sometimes they render sometimes don't), no lava rendering also sometimes.

Redi2Go commented 4 weeks ago

Any errors in the logs?

https://minecrafthopper.net/help/guides/getting-minecraft-launcher-log/

frosthuuund commented 4 weeks ago

https://paste.nolog.cz/?a3d8da4c55f9e85b#8WbSWY3VSdZqSbShAk8tpA98AN3jVDhx4D6u1D8dN38Y

Redi2Go commented 4 weeks ago

Please check out the new release, should sort out some of your issues.

frosthuuund commented 4 weeks ago

https://litter.catbox.moe/kaeu88.mp4 ignore the possible audio desync and also this video was encoded in av1

Redi2Go commented 4 weeks ago

Spend some more time coming up with fixes for those issues that you have helpfully reported:

Thanks for reporting those issues, I hope I can release a new version in the following hours.

frosthuuund commented 3 weeks ago

After update the render breaks even more...

Alright, list of bugs for today: Where is the sun? Where is the biome colors? Where is texturepack support? Water surface mirrors all things that lies underwater (after 0.1.2). I like water from 0.1.1 more, its purple too much rn. Water fog is not present, but its affecting underwater entities. Mobs are rendering with the constant level of light, i can spot them in complete darkness. Will you support semitranslucent blocks? Are the engine aware of light diffusing? Lava is not casting light. Sculk sensor casting the light independently of its state. Alt tab doing funny things with shadows. The shadow casts itself from what?
NVIDIA DSR cause world lighting to pulse if you stay in a dark place enough, cave entrance for example.

Finally, the view bobbing and nausea effects breaks water and mob rendering.

No comments: image

Your mod wasted my left space with the logs: image

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