Open MinerBruh opened 2 days ago
Pretty self explanatory from my understanding the game crashes when it tries to render a falling block. Here's the log if you wanna take a closer look
at me.pepperbell.continuity.client.model.CtmBakedModel$CtmQuadTransform.<init>(CtmBakedModel.java:86) at java.base/java.lang.ThreadLocal.get(Unknown Source) at me.pepperbell.continuity.api.client.ContinuityFeatureStates.get(ContinuityFeatureStates.java:10) at java.base/java.lang.ThreadLocal$SuppliedThreadLocal.initialValue(Unknown Source) at java.base/java.lang.ThreadLocal.setInitialValue(Unknown Source) at java.base/java.lang.ThreadLocal.get(Unknown Source) at me.pepperbell.continuity.client.model.ModelObjectsContainer.get(ModelObjectsContainer.java:18) at me.pepperbell.continuity.impl.client.ContinuityFeatureStatesImpl.get(ContinuityFeatureStatesImpl.java:16) at net.minecraft.class_901.method_3965(class_901.java:45) at net.minecraft.class_901.method_3936(class_901.java:17) at net.minecraft.class_898.method_3954(class_898.java:148) at net.minecraft.class_761.method_22977(class_761.java:1312) at net.minecraft.class_761.invokeRenderEntity(class_761.java) at net.irisshaders.iris.shadows.ShadowRenderer.renderEntities(ShadowRenderer.java:636) at net.irisshaders.iris.shadows.ShadowRenderer.renderShadows(ShadowRenderer.java:505) at net.irisshaders.iris.pipeline.IrisRenderingPipeline.renderShadows(IrisRenderingPipeline.java:1020) at net.minecraft.class_761.handler$bfg000$iris$renderTerrainShadows(class_761.java:6277) at net.minecraft.class_761.method_22710(class_761.java:977) at net.minecraft.class_757.method_3188(class_757.java:1087) Details: Entity Type: minecraft:falling_block (net.minecraft.class_1540) Entity ID: 501 at net.minecraft.class_310.method_1514(class_310.java:902) Space in storage for jna.tmpdir (MiB): available: 291716.38, total: 952983.00 net_neoforged_bus: bus 7.2.0 elementa: Elementa 665 fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.13+6508971219 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8c19 lithium: Lithium 0.13.1 modmenu: Mod Menu 11.0.2 nochatreports: No Chat Reports 1.21-v2.8.0 notenoughanimations: NotEnoughAnimations 1.7.6 org_jetbrains_annotations: annotations 23.0.0 photonics: Photonic 0.2.4 placeholder-api: Placeholder API 2.4.1+1.21 kirin: Kirin UI 1.19.0+1.21 skinlayers3d: 3d-Skin-Layers 1.6.7 sodium: Sodium 0.5.11+mc1.21 u_framework: Unnamed Framework 1.0.2 universalcraft: UniversalCraft 362 vigilance: Vigilance 306 Loaded Shaderpack: BSL_v8.2.09.zip Profile: HIGH (+0 options changed by user) Launched Version: 1.21.1 Launcher name: theseus Backend library: LWJGL version 3.3.3-snapshot Backend API: NVIDIA GeForce RTX 4060/PCIe/SSE2 GL version 3.2.0 NVIDIA 565.90, NVIDIA Corporation Window size: 1920x1080 GFLW Platform: win32 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Universe: 400921fb54442d18 Type: Integrated Server (map_client.txt) Graphics mode: fancy Render Distance: 10/10 chunks Resource Packs: vanilla, fabric, ambientsounds, cloth-config, continuity, creativecore, entity_model_features, entity_texture_features, essential (incompatible), essential-container, essential-loader, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fullscreenfix, immediatelyfast, iris, lithium, minecraftcapes (incompatible), modmenu, nochatreports, notenoughanimations, photonics, placeholder-api, presencefootsteps, skinlayers3d, sodium, u_framework (incompatible) Current Language: en_us Locale: en_US System encoding: Cp1252 File encoding: UTF-8 CPU: 12x AMD Ryzen 5 4600G with Radeon Graphics Server Running: true Player Count: 1 / 8; [class_3222['{MINECRAFT_USERNAME}'/298, l='ServerLevel[New World]', x=-6.64, y=65.24, z=-3.51]] Active Data Packs: vanilla, fabric, fabric-convention-tags-v2, u_framework Available Data Packs: bundle, fabric, fabric-convention-tags-v2, trade_rebalance, u_framework, vanilla Enabled Feature Flags: minecraft:vanilla World Generation: Stable World Seed: -3083688530701765647
After actually using my eyes, I realised that the mod causing the crash is continuity. So I removed it, and now my game isn't crashing
Pretty self explanatory from my understanding the game crashes when it tries to render a falling block. Here's the log if you wanna take a closer look