Add Python script that intelligently changes filenames and contents.
Makes exceptions for different variations of capitalizations and hyphenation (like godot-engine, godotengine, Godot, GODOT, etc.)
Distinguishes between names that can be changed immediately versus names that need to change later, like subdomains that don't exist yet.
The goal was to eliminate every mention of Godot. However since we are aiming to stay compatible with Godot, at least some of the unimplemented names will remain so.
Removed some content that could only apply to Godot (like mentions of Godot foundation)
Change ci/cd pipeline scripts (in ./.github) to include the name change in the build
Tested successfully on forked repo
includes weekly offline docs and class sync
Also change contribution and PR hints
Change README.md to reflect the changes
Also add short remark on how to generate the name change locally
Add Python script that intelligently changes filenames and contents.
Change ci/cd pipeline scripts (in ./.github) to include the name change in the build
Change README.md to reflect the changes