Redot-Engine / redot-engine

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
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Misc branding for new project name #14

Open Tekisasu-JohnK opened 6 hours ago

Tekisasu-JohnK commented 6 hours ago

This changes various parts of the codebase to reflect the new project name. It is not complete, but always historically the first part of my own personal patchset after each rebase and fork of upstream.

There are still many portions I left untouched as I figure those in charge of the Redot sources are still setting them up due to the project being new. Things like in editor_node.cpp, URLs to forums, proposals, documentation, community and the donation page. I did change the reporting URL to reflect the new Redot Engine github repo however.

This patch also modified undocked script and shader editor windows to properly reflect the new project name.

In my own fork of Godot, I remove many of these menu options entirely for less clutter. Let me know if that is desirable and I can add.

Tekisasu-JohnK commented 4 hours ago

Some outstanding issues still remaining,

In editor/editor_node.cpp:

1) Is there interest in the project for having a website forum? If so we'll want to adjust the HELP_FORUM case.

2) Is there interest in replicating the godot-proposals repo? If so we'll want to adjust the HELP_SUGGEST_A_FEATURE case.

3) Where will the documentation be hosted, and will be be forked from godot-docs? It needs to be addressed in theHELP_SEND_DOCS_FEEDBACK case.

4) When donations are accepted (as far as I know, the team is holding off on accepting donations until the project is more developed), we need to adjust the HELP_SUPPORT_GODOT_DEVELOPMENT case.


In core/SCsub:

1) When docs are available and hosted, the URL for #define VERSION_DOCS_URL needs to be adjusted.


In editor/engine_update_label.cpp

1) This was a new feature in Godot 4.3 where a hosted .json file is downloaded by the client to check for a new version. The URL needs to be changed: "http->request("https://godotengine.org/versions.json");"

For my own fork, I have it referencing https://dev.tekisasu.com/update/engine.json. Godot themselves use this: https://godotengine.org/versions.json


Mac dist changed needed: misc/dist/macos_tools.app/Contents/Info.plist misc/dist/macos_template.app/Contents/Info.plist


And finally, for graphical assets concerning the fork process, the following assets need to be modified with whatever art is decided on (kudos to all the logo and art suggestions btw!):

editor/icons/Godot.svg editor/icons/Logo.svg main/app_icon.png main/splash.png misc/dist/icon_console.svg misc/dist/project_icon.svg misc/dist/macos_template.app/Contents/Resources/icon.icns misc/dist/macos_tools.app/Contents/Resources/Godot.icns misc/dist/windows/godot.iss platform/android/export/logo.svg platform/windows/godot_console.svg platform/windows/godot.ico