Open Andrew6311 opened 2 weeks ago
why are you reporting real bugs here? the guy who made this fork can't code or fix them. report them to the real project
I did it 3 weeks ago.
чт, 10 окт. 2024 г., 18:26 jawbroken @.***>:
why are you reporting real bugs here? the guy who made this fork can't code or fix them. report them to the real project
— Reply to this email directly, view it on GitHub https://github.com/Redot-Engine/redot-engine/issues/192#issuecomment-2405433143, or unsubscribe https://github.com/notifications/unsubscribe-auth/BK2A5Y6WAWTTJ3HCLWFKDQTZ22MBXAVCNFSM6AAAAABPOEIPWOVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDIMBVGQZTGMJUGM . You are receiving this because you authored the thread.Message ID: @.***>
hmm…how's the weather in moscow, russian bot
that was rude, sorry. please just withdraw your forces from ukraine 🇺🇦 and stop interfering in the US elections 🇺🇸 then we can have a civilised discussion 🫶🏽
oh man, the aurora borealis is going off in russia right now @Andrew6311 you should go outside right now and take some pictures for me
Does this have a related Godot issue?
Does this have a related Godot issue?
Andrew added one 2 weeks ago https://github.com/godotengine/godot/issues/97539
There's also this one from Aug https://github.com/godotengine/godot/issues/96020
Tested versions
v4.3.stable.official
System information
Windows 10, v4.3.stable.official [77dcf97], Vulkan
Issue description
When connecting and disconnecting joypads, information is transmitted via a signal to some function and the Array
Input.get_connected_joypads()
is also formed. When 2 joypads are connected in series (!), each one triggers the signalconnected = true
.When disconnecting joypads in series (!), the return signal
disconnected = true
does not trigger, if the first joypad#1 ondevice0
was disconnected first. Thus, Joypad#2 ondevice1
remains inInput.get_connected_joypads()
, while all joypads are disconnected.The description says that the signal is emitted every time a connection or disconnection occurs, which does not happen.
Steps to reproduce
1) Create a simple 2D scene. 2) Attach a script with the code:
3) Run the scene and start connecting joypads 4) Then when we see Joypad Array [0, 1] in the console:
Minimal reproduction project (MRP)
Input bug Project.zip