Open FireBrandMint opened 5 days ago
I too want double precision binaries! In Godot 4.3 I'm attempting to make a multiplayer Space Engineers / No Man's Sky like game template but I'm having to limit the scale of my planets & solar system for performance and stability reasons, which is slowing down / killing my project.
Double Precision Binaries PRETTY PLEASE! FOR THE FIRST RELEASE!
I think it is possible already, but you will have to rebuild the binaries for that. This page details what I think you are looking for.
And I think the #140 was also discussing this. Does it cover what you are looking for?
I think it is a great idea to have double precision binary readily available. This is useful for creating animation videos involving physics simulation using Redot. The extra time and memory requirements may not be critical for those who don't care about real-time performance, just want to create animation videos frame by frame.
I'm interested in this too, I think it's probably simple, but I don't want to promise yet as it could slow development time at first.
While the editor could do this, the bigger deal is templates, as that's more likely where this concern will be.
While the editor could do this, the bigger deal is templates, as that's more likely where this concern will be.
what do you mean?
Simply making a point that this matters a lot more for distribution binaries then with the editor binaries. (not that it doesn't matter to editor binaries of course)
Tested versions
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System information
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Issue description
Double precision binaries are not available by default in Godot. It would be very convenient if this alternative version of it had it since compile times can be so long.
Reasons one might choose double precision:
Steps to reproduce
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Minimal reproduction project (MRP)
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