Closed StudioSyndiCatCaius closed 1 month ago
I was able to recreate this issue on Windows. The hierarchy in the FIleSystem treeview is borked, but clicking away and then reforcusing the redot engine window is enough to prompt the treeview to refresh and correct itself.
Steps to Recreate on Windows 11, in redot 4.4.dev.custom_build [5e7e5fc60]:
This error does not occur when creating new folders directly within the top-level "res://", only within its descendants.
This one may be fixed by merging in upstream commits on Godot master, we'll see how we're looking once we're caught back up, hang tight
I was also able to reproduce this issue on Windows 11 Redot v4.4.dev.mono.gh [1c7d7fa8d]
Tested versions
4.4 Beta
System information
Win 11 - 4.4 Beta - Forward+
Issue description
When I add a new folder to my project, it displays it as a child folder of "res://", even though the folder heirarchy in WIn explorer is correct. Seems to correct itself when minimizing and re-maximizing the editor. So on some refresh event?
Steps to reproduce
Just try adding a new folder or subfolder.
Minimal reproduction project (MRP)
The project might not help, since it isn't actually creating the "res://" folder, only saying it has. test3d_error.zip