Open SkogiB opened 1 month ago
We should revert it to Using godot; because the code "using Redot;" is not valid
Also, to maintain compatibility with Godot
If anything has already changed, we should not go back on it. A hard fork early on might prove beneficial and makes Redot distinct from Godot.
It should be using Godot
, we are not intending to breaking compatibility with Godot any time soon, and with stuff like this we likely never will.
Just a note for the core crew so we don't forget 4.3 and 4.4dev