Open CoreTaxxe opened 2 weeks ago
Adds the option to have timers run with frames instead of time. Works with idle and physics options to choose either physics or normal process. They are used for frame-perfect timings such as in doom-like games or fighting games.
Supersedes https://github.com/Redot-Engine/redot-engine/pull/131
Quick edit: I think there are space/indent issues
Related PR: godotengine/godot#97725 Related proposal: godotengine/godot-proposals#10879
Adds the option to have timers run with frames instead of time. Works with idle and physics options to choose either physics or normal process. They are used for frame-perfect timings such as in doom-like games or fighting games.
Supersedes https://github.com/Redot-Engine/redot-engine/pull/131
Quick edit: I think there are space/indent issues