Update the project to Godot 4.2.
This shouldn't be a breaking change, unlike the 3.5->4.0 upgrade, but it's still helpful to do these things as Formal Changes so everyone knows and can rely on This Being What We're Doing Now.
Issue(s)
Idk, I hit on some interfaces that are really inconvenient in 4.1 but trivial in 4.2. And I know creyon's already done this to the player refactor, so.
Description of changes
Update the project to Godot 4.2. This shouldn't be a breaking change, unlike the 3.5->4.0 upgrade, but it's still helpful to do these things as Formal Changes so everyone knows and can rely on This Being What We're Doing Now.
Issue(s)
Idk, I hit on some interfaces that are really inconvenient in 4.1 but trivial in 4.2. And I know creyon's already done this to the player refactor, so.