For example, if an asset pack has no meshes, then the system doesn't think it needs to be updated when I bump the mesh version. However, it still fails to load due to the version mismatch.
Possible solutions:
Store asset version numbers with the individual assets, so there'd be no mismatch if no assets of that type
Smarten update logic, to have the notion of updating the pack (i.e. writing new version numbers) even if no individual assets need updating
Smarten loading logic, to ignore mismatched versions if there are no assets of that type
For example, if an asset pack has no meshes, then the system doesn't think it needs to be updated when I bump the mesh version. However, it still fails to load due to the version mismatch.
Possible solutions: