Closed RedRafe closed 4 months ago
On my part this could all be merged as I dont have any more features/changes programmed. But if you wanna take your time to test & suggest changes, be my guest, I'm in no rush.
Only issue that makes me think is that the original expanse code
price_raffle.lua
which I added);Those 2 make each expansion chest very expensive at my eyes, but it's true that EACH chunk is covered in ore (and there's some penalty/ratio in place already when accounting the cost) so maybe it's not so expensive, it only needs to get accustomed to the scale. It was still possible to get dischargers, nuclears and Mk armors in chests cost even in the starting chests, so my patch to only add recipes once unlocked with research should make it a little smoother and even reduce the need of coins to reroll costs. Will only find out after a full playthrough I guess:)
Those 2 make each expansion chest very expensive at my eyes, but it's true that EACH chunk is covered in ore (and there's some penalty/ratio in place already when accounting the cost) so maybe it's not so expensive, it only needs to get accustomed to the scale. It was still possible to get dischargers, nuclears and Mk armors in chests cost even in the starting chests, so my patch to only add recipes once unlocked with research should make it a little smoother and even reduce the need of coins to reroll costs. Will only find out after a full playthrough I guess:)
Balance is hard to get right, you only really find out by testing with real players. I'm happy for players to try this, the worst that can happen is we have to restart early while we make some changes.
Add new scenario called DangerOre Expanse
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