Open Everade opened 2 weeks ago
OK yeah I took a look at this and the animation might be difficult.
I think we'll need a pretty custom solution where there's no custom animation, but 1 hand will move over the other, and then the other hand moves over that hand. (Just through angles)
It will be a bit of a pain but would all for all dual wield support in the future which is handy.
Added placeholder cocking animation, which fixes the weapon failing to load the spring
Todo:
Fixes https://github.com/ReflextionsDev/Zombiehood/issues/44