Open Everade opened 1 month ago
This actually a design issue I've struggled with:
I really like having artifacts be stackable, and it's sort of an anti-pattern to have 1 time style artifacts like this that can't stack. But I also like having these items that have one off effects. (Artifacts apply to starter pistol for example).
There's a few options I'm tossing around:
Probably the best option for now will be to just remove it from the pool...
But I also like the idea of splitting it out into a new inventory pool, maybe runes or charms or something. But let's table that cause scope creep.
Solutions:
Glove types that you've already obtained can be dropped again, but also obtained again while not giving any benefits. They should either not drop again once obtained, or the player should not be able to pick them up again, so instead they could be scrapped for money.