ReikaKalseki / Reika_FactorioMods_Issues

The issue tracker for all of my Factorio mods - EndgameCombat, NauvisDay, Geothermal, Oreverhaul, and the rest.
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Endgame combat turrent range boost seems to be frozen at level 1 #256

Closed SirMishaa closed 4 years ago

SirMishaa commented 4 years ago

Hello,

First, thank you for your work, I love it !

I've unlocked the search for the Level 1 turret range boost and it works good.

But once you get to the level 2 or even level 3 upgrade and even removing the turrets, this one seems to stay at the level 1 range boost level.

I use various mods but this also happens with normal turrets.

Factorio version : 0.18.30 Endgame Combat version : 1.18.6

GIF (bad quality) can be found here : https://i.ibb.co/sg7Hnvn/Factorio-Endgame.gif Video can be found here (better quality) : https://send.firefox.com/download/...

Save if needed : https://send.firefox.com/download/...

Links expire in 24 hours. Thank you !

ReikaKalseki commented 4 years ago

It works fine for me. Try removing other mods.

SirMishaa commented 4 years ago

Ok so I guess that apart from the mod support, the support of other mods as well as possible problems is not supported?

Anyway, that's all right, thank you, although I would have liked a slightly deeper investigation instead of this boat sentence.

ReikaKalseki commented 4 years ago

What do you expect me to do? Every indication I have from my testing is that it works fine, and there is a functionally infinite number of things that could be breaking it for you.

ReikaKalseki commented 4 years ago

It just started happening for me. It is almost like it only starts happening at a certain tech level or something.

ReikaKalseki commented 4 years ago

Fixed.