Open reallyhairydave opened 3 years ago
Do you have a mod removing the energy_glow_animation
from the laser turret?
I have several mods that add or modify energy weapons although I disabled the obvious ones while testing something else to see if it would draw it out. I can say definitively it's not Rampant Arsenal which was my first thought.
I might do another round of testing soon although it takes some time
Something is removing it, and it is breaking EGCombat's reference to it.
Just spotted it's marked incompatible with AAI industry (something to do with industrial furnace being added by both mods), unfortunately because I'm playing with Space Exploration this is a core mod for me. I'll attempt to test still but regardless I'll be unable to play Endgame Combat for now
Found it a lot faster than I expected (was right at the start of my modlist), 5Dim's Battlefield is the culprit. I've reported it to them
Just spotted it's marked incompatible with AAI industry (something to do with industrial furnace being added by both mods), unfortunately because I'm playing with Space Exploration this is a core mod for me.
This is an erroneous error and mark. I have already spoken with them to get it removed.
As for 5Dim, why are they removing the property outright?
Sorry for the late reply, didn't get a notification. He didn't say why it was removed only that he was in the process of updating and overhauling his mods and this should be resolved by that
As for the incompatibility tag, I'll remove it myself once 5dim has updated and see if it loads the game and starts a new game. I'll let you know if it all works then
Got this error during startup:
40.600 Error ModManager.cpp:1514: Failed to load mod "EndgameCombat": EndgameCombat/data.lua:4: EndgameCombat/prototypes/turrets.lua:204: attempt to index field 'energy_glow_animation' (a nil value) stack traceback: EndgameCombat/prototypes/turrets.lua:204: in main chunk [C]: in function 'require' EndgameCombat/data.lua:4: in main chunk stack traceback: [C]: in function 'require' EndgameCombat/data.lua:4: in main chunk 40.604 Loading mod core 0.0.0 (data.lua) 40.833 Checksum for core: 3692526182 41.109 Error ModManager.cpp:1514: Error in assignID: recipe-category with name 'crafting' does not exist.
Source: default (utility-sprites). 41.235 Initial atlas bitmap size is 16384 41.235 Created atlas bitmap 2048x560 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 41.258 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 41.307 Parallel Sprite Loader initialized (threads: 11) 41.485 Sprites loaded 41.500 Generated mipmaps (5) for atlas [0] of size 2048x560
41.500 Custom mipmaps uploaded. 41.506 Factorio initialised 41.506 Discord overlay detected (DiscordHook64.dll) 41.511 Mods to disable:Failed to load mods: EndgameCombat/data.lua:4: EndgameCombat/prototypes/turrets.lua:204: attempt to index field 'energy_glow_animation' (a nil value) stack traceback: EndgameCombat/prototypes/turrets.lua:204: in main chunk [C]: in function 'require' EndgameCombat/data.lua:4: in main chunk stack traceback: [C]: in function 'require' EndgameCombat/data.lua:4: in main chunk
Mods to be disabled: • EndgameCombat (1.18.18)