Closed chsaka closed 3 years ago
I solved it by just fixing the mod which requires 6x input for 500C steam and 12x for 240C
Now I feel the game is more balanced
could you put what lines you changed and what files?
file "fluid.lua" in the "prototypes" folder
114 {type="fluid", name="water", amount=12},
115 {type="fluid", name="geothermal-water" .. color, amount=12},
133 {type="fluid", name="geothermal-water" .. color, amount=12},
134 {type="fluid", name="water", amount=12},
135 {type="fluid", name="water", amount=30*highConsumeMultiply},
134 {type="fluid", name="geothermal-water" .. color, amount=12*highConsumeMultiply}
172 {type="fluid", name="geothermal-water" .. color, amount=12*highConsumeMultiply},
173 {type="fluid", name="water", amount=30*highConsumeMultiply},
sorry for the late reply, i don't check often.
Geothermal is not designed with the ability to convert steam back to water in mind, as this is not possible in vanilla.
Also, congratulations on being the source of the first-ever issue on any game's issue tracker to have both "Exploit" and "Not Worth Fixing".
in the mod Space Exploration + Krastorio 2 water and steam formulas are equal (100 steam = 100 water 1:1) but in Geothermal 20 water = 120 vapor (1:6) everything is fine until I use the Condenser Turbine in a water shortage environment (100 steam = 99 water, and power)
after each cycle of converting water into steam and then into electricity I get almost 6 times the lost water, in space or on a planet without water water is a precious thing, I find myself cheat