Open Thorsdragon12 opened 1 year ago
I"m getting the same error, one of the things that's triggering it is the AAI ironclad mortar doing friendly fire, but I know my friends who are on the same server have triggered it a few different ways. Hope this helps.
Got the same issue, always when under attack. Not using AAI.
Hmm, just figured out it is triggered when radar damages biters through the discharge defence tech. Hope this helps.
Just to add to this, error also occurs when construction Robots are hit. Was attacking a nest, robots deployed to pick up Alien Tissue, got hit and crashed. Error identical to OPs except for the control.lua line
The mod Endgame Combat (1.152.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event EndgameCombat::on_entity_damaged (ID 103)
Target must have health.
stack traceback:
[C]: in function 'create_entity'
__EndgameCombat__/functions.lua:445: in function 'doRetaliation'
__EndgameCombat__/control.lua:588: in function <__EndgameCombat__/control.lua:556>
Thanks for the info!
From: yatesjj @.> Sent: Thursday, April 18, 2024 8:03 PM To: ReikaKalseki/Reika_FactorioMods_Issues @.> Cc: Thorsdragon12 @.>; Author @.> Subject: Re: [ReikaKalseki/Reika_FactorioMods_Issues] Game crashing. Not sure why. Error while running event EndgameCombat::on_entity_damaged (ID 103) Target must have health. (Issue #431)
I used the following to fix a smilar issue with the EndGame Combat mod.
Factorio mod Space Exploration was crashing during a Coronal mass ejection event with the EndgameCombat mod installed. The error was: Error while running event EndgameCombat::on_entity_damaged (ID 103) Target must have health.
Couldn't find a fix online so made a guess and I think fixed it by inserting this line in EndgameCombat function doRetaliation in the function.lua file: lvl == nil then return end --No Health Level
I haven't had an issue with it since.
Error that was beaing produced: 236.957 Error MainLoop.cpp:1404: Exception at tick 32383121: The mod Space Exploration (0.6.128) caused a non-recoverable error. Please report this error to the mod author.
Error while running event space-exploration::on_tick (ID 0) The mod Endgame Combat (1.152.1) caused a non-recoverable error. Please report this error to the mod author.
Error while running event EndgameCombat::on_entity_damaged (ID 103) Target must have health. stack traceback: [C]: in function 'create_entity' EndgameCombat/functions.lua:445: in function 'doRetaliation' EndgameCombat/control.lua:590: in function <EndgameCombat/control.lua:556> stack traceback: [C]: in function 'create_entity' space-exploration/scripts/solar-flare.lua:276: in function 'tick_flare' space-exploration/control.lua:1644: in function 'callback' space-exploration/scripts/event.lua:20: in function <space-exploration/scripts/event.lua:18>
Original code from function.lua file Pre.Editing.funtion.lua.file.for.Endgame.Combat.png (view on web)https://github.com/ReikaKalseki/Reika_FactorioMods_Issues/assets/10118533/99dbc8e3-7c91-4d0b-97f1-c36c751bf36c
function doRetaliation(attacker, raw, target, type) local force = target.force if attacker.force == force then return end--friendly fire local lvl = getRetaliationLevel(force, type) if lvl <= 0 then return end local amt = RETALIATIONS[type][lvl].func(raw, attacker.prototype.max_health) --game.print("Found level " .. lvl .. " for type " .. type .. ": " .. raw .. " > " .. amt) attacker.surface.createentity{name = "shockwave-beam", position = target.position, source = target, target = attacker, force = force} for ,player in pairs(game.players) do player.play_sound{path="shockwave-sound", position=attacker.position, volume_modifier=1} end attacker.damage(amt, force, "electric") end
Added this line to the doRetalation function in the function.lua file: if lvl == nil then return end --No Health Level
Example: Post.Editing.funtion.lua.file.for.Endgame.Combat.png (view on web)https://github.com/ReikaKalseki/Reika_FactorioMods_Issues/assets/10118533/0ccf056f-b571-42e0-9800-70b53bc7104a
function doRetaliation(attacker, raw, target, type) local force = target.force if lvl == nil then return end --No Health Level if attacker.force == force then return end--friendly fire local lvl = getRetaliationLevel(force, type) if lvl <= 0 then return end local amt = RETALIATIONS[type][lvl].func(raw, attacker.prototype.max_health) --game.print("Found level " .. lvl .. " for type " .. type .. ": " .. raw .. " > " .. amt) attacker.surface.createentity{name = "shockwave-beam", position = target.position, source = target, target = attacker, force = force} for ,player in pairs(game.players) do player.play_sound{path="shockwave-sound", position=attacker.position, volume_modifier=1} end attacker.damage(amt, force, "electric") end
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I'm getting this error which causes the game to crash:
The mod Endgame Combat (1.152.1) caused a non-recoverable error. Please report this error to the mod author.
Error while running event EndgameCombat::on_entity_damaged (ID 103) Target must have health. stack traceback: [C]: in function 'create_entity' EndgameCombat/functions.lua:445: in function 'doRetaliation' EndgameCombat/control.lua:590: in function <EndgameCombat/control.lua:556>
I have a bunch of mods installed. This autosave happened seconds before the crash. Please let me know if you need anymore info. :) _autosave1.zip