Closed NysanderakaBTF closed 1 year ago
I've encountered the same issue.
Playing the modpack "SetGameDifficulty Reika" on curseforge, modpack version 2.1.
I've added the mod "Real Time Clock", but have otherwise not changed anything in the mods or configs.
I've noted that the Lumafly being ticked is in a different location with each crash, and also isn't always in the list of forced entities in the crash report. The stack trace always seems to be in BoP worldgen, though the specific function varies.
I've looked at the world data with MCEdit and there don't seem to be any Lumaflies saved in the world, implying that they are crashing either during, or immediately after, spawning.
A selection from the crash reports: https://pastebin.com/i0e8Wjy6
I was able to return my game to a playable state by
/kill
command, I chose this as the shortest and easiest command to get me out of the area./gamerule doMobSpawning false
to turn off mob spawning./gamerule doMobSpawning true
I plan to do further testing to see if I can identify any contributing factors.
First test:
Edit: I've realized I didn't completely recreate my progress from the survival world
Second test:
Third test:
So, in summary, I have no idea what was going on, unless the crashes depend on some condition that only happens when chunks generate.
The only way right now to fix it is to disable their spawn using Bad Mobs. Example: S:bannedMobs < ChromatiCraft.Tunnel Nuker example2 example3
This is BoP's fault - I fail to see how tunnel nukers cause it beyond "they happened to be the thing that loaded that chunk".
Turns out there was a minor oversight in them specifically. #3172
Hello. I faced this ticking entity crash and i even can't load into the world for more than a few seconds. Don't you have any suggestions how to make world at leats playable again?
https://pastebin.com/YaePQjTu