Open Asveste opened 1 year ago
Note: Tested it again with the new version v32a of DragonAPI, and the issue still persists.
This makes absolutely no sense. You are sure this is DAPI?
I'm guessing some mask is getting broken by mipmapping or anisotropic filtering. No idea what it would be, though.
This makes absolutely no sense. You are sure this is DAPI?
Yup.
I'm guessing some mask is getting broken by mipmapping or anisotropic filtering. No idea what it would be, though.
Just tested it with the newest DragonAPI version (v32b) and it is indeed caused by Mipmapping! Turning MipMap Levels off, will remove the white lines. I also tried Mipmapping in combination with Anisotropic Filtering, however it just slightly "obscured" the white lines.
DAPI does not change how mipmapping works...
Noticing this myself with Chromaticraft crystal runes, the white lines seem to mirror the texture of the emissive; using the versions of the mods included in Dragon Realm, which I updated just a few minutes prior to writing. Turning mipmaps off removes the lines, having it on causes them to appear.
fairly certain this is vanilla render engine jank, so Can't Fix/Vanilla Bug?
EDIT: For example, ever noticed leaves become fully opaque far away?
This is not the only person having issues with mipmapping/anisotropic filtering and DAPI.
how do you know it's DAPI at fault, though?}
It's been reproduced multiple times with only DAPI installed:
I still have no idea what could be causing this.
@Aivech lol
(author is somewhat rude and doesn't speak english well)
(true and true)
How to reproduce:
Expected Behavior:
A normal looking ME Controller with RGB Effect, that does not have any visual issues no matter from which position you look at it.
Actual Behavior:
Some parts of the ME Controller turn completely white (basically only the "lines on it"), if you look from a certain angle (look at screenshot for example).