Open Libreh opened 2 months ago
Related to #69
Is there a way to ensure compatibility?
This is more like a bug in VMP than a compatibility issue. I wasn't able to reproduce it though. That option is mostly for coping with large amount of entity spawning and despawning (due to the way optimized entity tracking works). It is safe to turn it off if your use case doesn't involve that.
Try if this version helps the issue.
Describe the bug Players are sometimes or always invisible after respawning when
optimized_entity_tracking_use_staging_area
is set totrue
. This might because I teleport player when they respawn, is there a way to ensure compatibility with this setting?To Reproduce Steps to reproduce the behavior:
Expected behavior They are visible.
Runtime info (please complete the following information):
Checklist