Open Dpunkt opened 6 years ago
Hello,
I will try to reproduce the bug, do you have details to reproduce it (APIs used for example) ? The desync report could help me too.
I tried to reproduce it: 2 Players on connected to Server start one Computer My Programm is reading/writing the circuit Network in a Loop and prints Information to the terminal. Don't know if this matters. Now: Player 1 disconnects, tries to rejoin: Desync. Player 2 stops the program. Player 1 is able to connect.
If the last Player disconnects with a Computer running, the Server has to be restarted.
The desync Report with the full map is to big (60 MB) to be uploaded here.
Ok, tonight I will try to reproduce the bug with a friend by following these instructions.
Issue still exists with 16.12
Is this still valid?
After keeping one standalone Computer running while leaving the game, i now can't join anymore. The Game desyncs instantaneous. Before i kept this computer running i could join normaly. I could attach the desync report, but it is pretty big.